
| Published by arrangement with the Delta Green Partnership. The intellectual
property known as Delta Green is TM and
© the Delta Green Partnership, who has licensed its use here.
The contents of this document are ©William Timmins, excepting
those elements that are components of the Delta Green intellectual
property.
Call of Cthulhu is produced by Chaosium Inc |
Introduction
This is the end of civilization, the end of the reign of Man on Earth.
The final days are at hand, and all the peoples of Earth face their imminent demise.
Welcome.
The Endtimes can be used as the stage of an Endtimes campaign, or as elements for campaigns in other time periods. It is generally assumed that Endtimes campaigns will be set in the 2040s, but it is rather easy to start at any point.
This information is all KEEPER'S EYES ONLY. Although a lot of this information will be valuable for players of Endtime campaigns, Keepers should decide on just what to let them know, and what is accurate for their campaign.
4/10/2002 It should be pretty obvious that I haven't worked on this in quite a while, now. The reason is because around 1/1/2001 I became a freelance writer. I'm now doing that full time. Unfortunately, that means I pretty much have to focus creative energies just on marketable projects. So that means Endtimes is on an indefinite backburner. Ah well.
Sections:
Section |
Status/changes |
Content notes |
Basics |
||
V 1, 1/8/2001 |
New/revised skills, Sanity optional rules have been simplified, Martial Arts option rules, Chargen options. Martial arts has been tweaked, Wealth added to skill section, some clarifications. |
|
V 1, 1/1/2001 |
New/revised skills, ideas for creating future PCs. Major changes: Drastically simplified Wealth and Lifestyle. Checklist of character generation steps |
|
V .3, 1/8/2001 |
A new section... desperately needed. ;) Enjoy. I'll be coming up with Occupational Templates sometime in the next few weeks. |
|
V 1, 1/1/2001 |
A list of important events in the future history. Finally includes hyperlinks. Modified to keep up with the times. |
|
Groups |
||
V 1, 1/1/2001 |
His motives and future operations |
|
V 1, 1/1/2001 |
The group we know and love |
|
V 1, 1/1/2001 |
Future allies, some basic edits and updates. Added part of a walk-through of a DS city. |
|
V 1, 1/1/2001 |
The history and organization of the Beautiful Ones |
|
The Fate |
-- |
|
Federal Emergency Management Agency |
-- |
|
V .8, 1/1/2001 |
Mention of the place of gangs in Endtimes. To come: Specific gangs, clans, and protectorates, place of gangs in PC life, occupations, and NPCs |
|
Notes 11/24/98 |
Brief ideas on Karotechia through the future |
|
V 1, 1/1/2001 |
A public group with some very big secrets. More changes to bring in line with PCs in Endtime and Tech and Equipment sections. |
|
V 1, 1/1/2001 |
Overview of place of magic and psychic abilities in the Endtimes, details for generating mages or psychics and supernatural organizations. |
|
Majestic |
-- |
|
Mi-go |
-- |
|
V .8, 1/1/2001 |
Brief description of what/who they are, and modified chargen |
|
V 1, 1/1/2001 |
Time travelling Nazis? Maybe. Brought in line with new/simple equipment rules. |
|
V .9, 1/1/2001 |
Some Hive history, their development and dynamics, character options |
|
V .9, 1/1/2001 |
History, mechanics, character options |
|
V .8, 1/1/2001 |
Basic overview of the Rebellion, roots in Majestic and DG, and it's usefullness for Endtimes campaigns. |
|
The Secret Senate |
-- |
|
V .7, 1/1/2001 |
Basic outline of the group's origins and nature |
|
The Orbitals |
-- |
|
United Nations |
-- |
|
United Nations Educational, Scientific and Cultural Organization |
-- |
|
United Security Organization |
-- |
|
V .8, 1/1/2001 |
Brief description of the project |
|
World Health Organization |
-- |
|
Science and Technology |
||
V .9, 1/1/2001 |
Cities of the future, food production |
|
V 1, 2/6/2001 |
Some of the history and developments, more info on theory. Added link to Domain Science Letters... an excellent in game source of information! |
|
V 1, 1/1/2001 |
Treatments of the Endtime. All for your own good... Brought in line with equipment rules, other minor fixes. |
|
V 1, 1/1/2001 |
Brief bit on one major source of Endtimes technology |
|
V 1.2, 1/1/2001 |
A few corrections, first version I consider 'full'. Some wording and bits have been tweaked. |
|
V .8, 1/1/2001 |
The Net (or, as it is called after 2015, InLink), consistency changes |
|
V .9, 1/1/2001 |
Discussion of Melt (protomatter conversion), Processing, magic point tax, and so forth |
|
V 1, 1/1/2001 |
Overview of Psychic system, slightly revamped earlier work |
|
Secret Technology |
-- |
|
Time Portals |
-- |
|
Events and Culture |
||
V .4, 1/1/2001 |
Brief mention |
|
V .6, 1/1/2001 |
Brief description |
|
V .7, 1/1/2001 |
A writeup of some of the important aspects of Mars |
|
V .9, 1/1/2001 |
More info about the history and changes to the Dreamlands, new skill and regions, and so forth. I need to double check the rulebook on some things, and then will update it further. new bit on spirits and Dreamlands |
|
V .6, 1/1/2001 |
Brief description |
|
V .8, 1/2/2001 |
Brief description |
|
V .8, 1/1/2001 |
Brief description |
|
Virtual and augmented realities |
-- |
|
V .8, 1/1/2001 |
Brief description |
|
Evils |
||
Colors |
-- |
|
Dark Young |
-- |
|
Ghouls |
-- |
|
V 1, 1/1/2001 |
Description, powers, and explanation of Gaki/vampires/et al. Some minor corrections and clarifications. Rules for PC Gaki |
|
Old Ones |
-- |
|
description, Picture, 1/1/2001 |
Description and generation of Screamers |
|
Serpent Folk |
-- |
|
Entertainment |
||
The Last Supper Party |
-- |
|
The Royal Talent Show, hosted by President Kinney |
-- |
|
V .8, 1/1/2001 |
description of tagging and processing |
|
V .7, 1/1/2001 |
a brief snippet |
|
V .8, 1/1/2001 |
Happy Young Huggable Lovable Horrors From Beyond |
|
V .9, 1/1/2001 |
The King in Yellow, 2040. |
|
1 pic 1/1/2001 |
Detailing and showing works devoted to the King in Yellow. One pic so far. |
|
Other |
||
New addition 12/30/2000 |
Useful links and information on a wide variety of topics. |
Credits:
To the entire Eyrie Mafia!
To the DG list, particularly Andy Robertson, for all the madness and mayhem. And especially for mentioning my work enough to keep my ego well oiled.