| Published by arrangement with the Delta Green Partnership. The intellectual
property known as Delta Green is TM and
© the Delta Green Partnership, who has licensed its use here.
The contents of this document are ©William Timmins, excepting
those elements that are components of the Delta Green intellectual
property.
Call of Cthulhu is produced by Chaosium Inc |
Documents:
Diary of Andrew Pelcher : Grimoire written apparently in the 1930-1940s, captured by DG raid in Cape Cod.
Out of game documents:
ENDTIMES : Notes for running Delta Green in the 2040s. I've been working on this for a while, but it's suffered about a year long absence. The project is rather tricky, to balance system and style, but I've decided to take another few whacks at it. Thanks go out to all of you who have remained interested and eagerly asked for more information.
NEW as of 1/20/2002: Language Skills for CoC : The way languages are handled, and their expense, just rubs me the wrong way. A rather simple fix that suits the system.
NEW as of 1/20/2002: Percentile modifiers and levels for CoC : For years, the inability to easily modify skills by multipliers between 1 and 2 or 1 and 1/2 has bugged me. TORG and log values showed some promise, but the key is to preserve the simplicity and speed of CoC.
Success values for BRP : A few small tweaks to BRP system that add some functionality.
Dying Earth Soap rules : Fun system allowing GMless, somewhat competitive story telling. Setting is Dying Earth, the granddaddy of D&D and a seminal work of fantasy.
BESM2 > Call of Cthulhu : Using BESM rules for Call of Cthulhu.
Unknown Armies > Call of Cthulhu : Mixing Sanity and magic rules from Unknown Armies into Call of Cthulhu.
Descriptive Wound System : New rules for wounding in Call of Cthulhu.
True Magic : New skill for 'understanding magic' in Call of Cthulhu. Not as powerful as it sounds.
It's my fault!
William H Timmins
- wtimmins@hotmail.com